A major part of playing an RPG is finding and collecting loot. It could come from a chest, an enemy drop, or sometimes just laying out in the open. Finding treasure is a huge part of the genre.
It’s great finding equipment that’s significantly better than what you have. The problem is figuring out what to do with the rest of the stuff.
In most games, you sell the items that you don’t need or can’t use. However, vendors can severely low ball you when it comes to the rarer items. Some people sell it anyway. Others, like me, hold on to it in hopes of finding a use for it later. Luckily, games usually provide space for that.
Most games provide item storage so you can free up inventory space by dumping unnecessary stuff. It’s a great thing to have, but it enables item hoarding. You end up with so many items that you start to forget why you even saved them. It becomes a disorganized mess, and depending on how much you store, it could cause issues with how the game runs.
In one of the games I play, I put so many items into one storage chest that it affected the game’s loading times. It used to only take 30-45 seconds to boot up my save. It now takes close to 4 minutes. When I open the chest it takes about 10 seconds to open.
If life were anything like it is in these games, I’d definitely be on one of those hoarding shows.